![]() ![]() "When we see some other game that has some new element that we could probably borrow in 'Soul Calibur' and make 'Soul Calibur' even better, then we will definitely look into it," he said. He explained that developers, himself included, are constantly looking towards other games to improve the genre as a whole. Unlike Tecmo's Tomonobu Itagaki, who has used the media to criticize Namco Bandai's Tekken series, Sasaki welcomes the competition. As a fighting game fan, I look forward to competing and stimulating each other to drive the genre into future generations." "They have put a lot of effort into the icon elements to make it more interesting. "I've had a chance to look at the playable at a show recently and personally I am interested to see how well a 2D game evolves itself into a 3D environment," said Sasaki. We even discussed the giant elephant in the room: "Street Fighter IV." It's the largest reason the game has an online component, even though some of Sasaki's team was initially against it. Sasaki says his latest creation, "Soul Calibur IV," was made with people like me (read: button-mashing novices) in mind. It's with this mindset I went into a short interview with "Soul Calibur IV" director Katsutoshi Sasaki at Namco Bandai's recent Editor's Day in San Francisco. ![]() Then, earlier this year, Namco Bandai revealed Vader and Yoda in "Soul Calibur IV." My nerd radar started going off. But I haven't played much of any "Soul Calibur" game since then. It was fun, fast, easy to pick up and beautiful. For more on the game, check out GameSpot's previous coverage.I haven't seriously played a fighting game since "Street Fighter II." I did love "Soul Calibur" on Dreamcast. In addition to new battle system, Soulcalibur IV will let fighters create their own custom characters with distinct looks and moves and will also feature online play. Soulcalibur IV continues the story begun in the first three fighter installments in the Soul Calibur/Soul Blade series, with Project Soul returning to development duties on the game. Screenshots released with the announcement reveal the two will both wield their respective red and green lightsabers, though no other details on how the two characters will play were given. Namco Bandai today announced from the Consumer Electronics Show in Las Vegas that it would be partnering with LucasArts to add Darth Vader to the PlayStation 3 version's roster, with Yoda joining up with the Xbox 360 crew. However, with Soulcalibur IV slated to arrive this summer on both the Xbox 360 and PlayStation 3, the Japanese publisher felt a new round of iconic fighters was in order. With Soul Calibur III seeing a console-exclusive release on the PS2, Namco Bandai forwent the cameo route, instead throwing all three out-of-place fighters into the same ring. Nintendo's iconic sword fighter Link wound up in the GC version, while Todd McFarlane's Spawn materialized in the Xbox game and Tekken's karate master Heihachi Mishima appeared in the PS2 game. When Soul Calibur II released for the PlayStation 2, GameCube, and Xbox in 2003, each version received an exclusive, and seemingly oddball addition to the game's fighter roster. Cameos are nothing new to Namco Bandai's long-running Soul Calibur fighting series.
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